Week 1: Basics of Game Theory
- Preferences and Rationality
- Completeness: Every pair of choices can be compared (e.g., either "tea is preferred to coffee" or vice versa).
- Reflexivity: Any good is as good as itself (e.g., "tea is as good as tea").
- Transitivity: If a person prefers A over B and B over C, then they must prefer A over C. Violations lead to irrational preferences (e.g., preferring tea to coffee, coffee to lassi, but lassi to tea violates transitivity).
- Nash Equilibrium
- A situation where no player can benefit by changing their strategy unilaterally.
- Example: Rock-Paper-Scissors has no pure strategy Nash equilibrium but has a mixed strategy Nash equilibrium where each option is chosen with equal probability.
- Optimization in Games
- Allocating limited resources for maximum payoff:
- Example: Studying for two quizzes with limited hours (e.g., allocate one hour to maximize combined scores in both subjects).
Week 2: Strategic Form Games
- Prisoner’s Dilemma
- Payoff Matrix:
- Two prisoners can either cooperate or defect.
- Mutual cooperation yields moderate benefits; mutual defection is suboptimal but safe.
- Defecting while the other cooperates gives the highest individual payoff, but mutual defection leads to a worse collective outcome.
- Mixed Strategies
- Players randomize their strategies to keep opponents indifferent.
- Example: In the "Police Patrol vs. Drug Dealer" game, randomization probabilities (e.g., patrol streets, patrol parks) determine equilibrium.
Week 3: Extensive Form Games
- Extensive Form Representation
- Models sequential decision-making.
- Example: A multi-player game where choices unfold in a tree-like structure, showing each player's decisions and payoffs.
- Backward Induction
- Start from the terminal nodes (final outcomes) to determine optimal strategies for preceding decisions.
Week 4: Auctions and Mechanism Design
- Auction Types
- First-Price Auction: Highest bidder pays their bid.
- Second-Price Auction: Highest bidder wins but pays the second-highest bid.
- All-Pay Auction: Everyone pays their bid, but only the highest bidder wins.
- Dutch Auction: Prices decrease until a bidder accepts the price.
- English Auction: Prices increase until no higher bids are made.
- Revenue Equivalence Theorem
- All standard auctions yield the same expected revenue under certain conditions (e.g., bidders are risk-neutral).
Week 5: Cooperative Game Theory
- Coalitions and Allocations
- Core: Set of payoff distributions where no subset of players can achieve a better outcome by forming a coalition.
- Efficiency: Total payoff equals the coalition value.
- Individual Rationality: Payoff for each player is at least their standalone value.